一只全身大部分都浮肿的丧尸,但是在他臃肿的身体里由于一些半凝固的胶体酸液,仍然能够保持着大概的轮廓。它移动十分笨拙,但将体内储备的大量强酸吐出,精确得出奇。
常规 | 战斗 | ||
HP: | 近战技能: | ||
种类: | 丧尸, 人类 | 闪避技能: | |
速度: | 近战伤害: | ||
材质: | 肉 | 攻击消耗: | |
体型: | 大 ( |
||
防护 |
触发器 |
||
钝击: | 死亡: | death_acid | |
斩击: | 攻击: | ||
防弹: | 击中时: | 100% 触发 ACIDSPLASH | |
其他 |
|||
攻击性: | 士气: | ||
威胁: | 视力: | ||
燃烧进化: | 烧焦丧尸 | ||
可收获: | zombie | ||
死亡掉落: | default_zombie_death_drops |
{
"id": "mon_zombie_corrosive",
"type": "MONSTER",
"name": {
"str": "腐蚀丧尸"
},
"description": "一只全身大部分都浮肿的丧尸,但是在他臃肿的身体里由于一些半凝固的胶体酸液,仍然能够保持着大概的轮廓。它移动十分笨拙,但将体内储备的大量强酸吐出,精确得出奇。",
"default_faction": "zombie",
"bodytype": "human",
"species": [
"ZOMBIE",
"HUMAN"
],
"diff": 15,
"volume": "92500 ml",
"weight": "120 kg",
"hp": 140,
"speed": 75,
"material": [
"flesh"
],
"symbol": "Z",
"color": "yellow_white",
"aggression": 100,
"morale": 100,
"melee_skill": 1,
"melee_dice": 1,
"melee_dice_sides": 6,
"melee_cut": 0,
"armor_bash": 10,
"armor_cut": 2,
"armor_bullet": 2,
"armor_stab": 12,
"armor_elec": 2,
"bleed_rate": 50,
"vision_night": 3,
"weakpoint_sets": [
"wps_humanoid_body",
"wps_natural_armor"
],
"harvest": "zombie",
"special_attacks": [
{
"type": "gun",
"cooldown": 5,
"move_cost": 50,
"gun_type": "acid_spit",
"fake_skills": [
[
"gun",
8
],
[
"rifle",
8
]
],
"fake_dex": 8,
"fake_per": 8,
"require_targeting_player": false,
"description": "腐蚀丧尸吐出了一团酸液!",
"ranges": [
[
2,
10,
"DEFAULT"
]
]
},
[
"ACID_BARF",
5
]
],
"special_when_hit": [
"ACIDSPLASH",
100
],
"death_drops": "default_zombie_death_drops",
"death_function": {
"message": "%s 的尸体流出了酸液。",
"effect": {
"id": "death_acid",
"hit_self": true
}
},
"burn_into": "mon_zombie_scorched",
"flags": [
"SEES",
"HEARS",
"SMELLS",
"STUMBLES",
"WARM",
"BASHES",
"GROUP_BASH",
"POISON",
"ACIDPROOF",
"ACID_BLOOD",
"NO_BREATHE",
"REVIVES",
"PUSH_MON",
"FILTHY"
],
"repo_id": 9948,
"original_id": "mon_zombie_corrosive",
"dodge": 0,
"emit_fields": [],
"vision_day": 40,
"attack_cost": 100,
"difficulty": 32.724799999999995
}